Missions and Gameplay
Destiny 2 Senior Creative Lead: Jason Reynolds
Destiny 2 includes important story beats and character moments within mission dialogue, folding gameplay into our story while players experience activity content.
“Way of the Witch” Mission
Destiny 2: Season of the Witch (2023) introductory mission in which characters, initial story beats, and persistent gameplay mechanics are introduced.
Activity design by Senior Activity Designer Max Nichols.
Voiceover performance by Morla Gorrondona, Mara Junot, and David Shaughnessy.
“Xivu Arath’s Arrival” Mission
Destiny 2: Season of the Witch (2023) mission introducing our villain, Xivu Arath. I was responsible for all dialogue across this mission.
Activity design by Senior Activity Designers James Hughes and Ryan Harris.
Voiceover performance by Morla Gorrondona, Mara Junot, David Shaughnessy, and Kimberly Brooks.
The Imbaru Engine
Destiny 2: Season of the Witch (2023) had a series of puzzles called The Imbaru Engine, established around Destiny 2 lore relating to the Hive Gods. It culminated in an important narrative moment that passed the story forward and foreshadowed future narrative beats.
Puzzle design by Staff Designer Brad Fisher.
Voiceover performance by Morla Gorrondona, Mara Junot, David Shaughnessy and Debra Wilson.
The Deck of Whispers
Destiny 2: Season of the Witch (2023) included a deck-building mechanic. I provided diegetic context and tutorialization for this feature, which was themed as a deck of in-universe tarot cards.
Gameplay design by Senior Game Designer Robert Schuster, Senior Systems Designer Joshua Billedeaux, and Design Lead Baldur Tangvald.
Card art realized by Art Director Sam Rucks, Art Lead Dorian Compo, and Icon Artists Angelina Badali, Petra Michael, Joshua Williams, John Zelman, Sabrina Dinkel, and Lyndon Willoughby.